

While he won't outright say that it still feels like the FOX Engine PES games fans are familiar with, he makes very clear that the gameplay itself is being made using Konami's custom tools, not Unreal's standard ones. It's also using Unreal Motion Graphics to create new menus (long a bugbear of PES players) and hopefully improve players' flow through menus and into the game itself.Īnd if you're worrying about the game itself, Kimura tells us this is where the custom-built football engine comes into play. Kimura tells us that the team has used Unreal's Blueprint visual scripting tool to speed up early development and fix performance issues more quickly – which will presumably help the team to make speedy changes to the live service project. The engine shift has been about more than making a multi-platform game, though.
#PES 2022 UNREAL ENGINE SERIES#
"Unreal Engine's development speed is one of the fastest among game engines, and its scalability includes both high-end and low-end – perfect for mobile and next-gen platforms."ĮFootball will be built for consoles first, and use that scalability to tailor it to other devices, something Kimura assures us will mean it will look and play like a new-generation game on PS5 and Xbox Series X, but still work fluidly with mobile players.

"That's why we chose Unreal Engine," Kimura says. It's that dual approach that's helped along Konami's wildly ambitious plan to release a version of eFootball across new-gen consoles, last-gen consoles, PC, and mobile – and to eventually allow cross-play across every version.

Using an engine built only for one company's games (as PES has done with Konami's FOX Engine previously) means building new tools only as you can spare the manpower to get to them – with Unreal already so fully featured, and open to so many people, Kimura says his team reduced "waste" while making what it needed.Īll of that work has seemingly been to create a best-of-both-worlds situation – using Unreal as a base allows the team to work with one of the most popular, and more importantly well-supported, game engines in the world, but customising it allows Konami to control the creation and refinement of eFootball more closely, with purpose-built tools. That ability to learn from others has seemingly been key for the eFootball team.
